Scribble Scramble - An Isometric Indie Crossover Fighting Game! (2025)

Bölverkaizer

Smash Apprentice
Joined
Dec 11, 2024
Messages
76

Mar 10, 2025

  • #127

DragonRobotKing26 said:

Bölverkaizer i don't want to get boring,but when you will announce the winners of non-american indie characters?

I'm sorry once again and I'm starting to run out of excuses, I think I'll stop putting schedules and just saying "it ends when I post another job".

Anyway, moving on.

JOB 11: WINNERS

I decided due the votes being quite close between each other to add the 4 minigames Balloon Bash, Dodge Bomb, Turf War and Bowling!, sorry Pinball maybe in another timeline.

  • Dodge Bomb 10
  • Balloon Bash 19
  • Turf War 11
  • Bowling 12
  • Pinball 3

So that's it! Mind you this will be the last time 4 fighters will be added in a row, the thread would end too quickly if that was the case! Today the winners were Hornet from the

fictional

game Hollow Knight Silksong, Madeline from Celeste, DJ Cyber from Bomb Rush Cyberfunk and Renata from Frogun!

  • V1 10
  • Hornet 22
  • Madeline 20
  • Nyx 5
  • Renata 16
  • Sensei 10
  • Untitled Goose 12
  • Cuphead 15
  • DJ Cyber 19
  • Jacket 14
  • Mara Forest 6
  • The Beheaded 11
  • Team Snakemouth 4

The lineup of this particular job was really good and hope those who didn't won today don't lose hope and try to appeal the next time they can! I sure you some of them might suit very well the next fighter job.

JOB 13
ANALYSIS

Considering the colors submitted as well to the interest in having some sort of special skin for the fighters, I think the best amount of colors will be 7+1: Base color, 6 alt colors and 1 special unlockable skin!

Scribble Scramble - An Isometric Indie Crossover Fighting Game! (7)

As for now, the colors for each fighter that have been submitted are:

  • Quote: Easy Mode, Hard Mode, Monochrome, Curly Brace (?)
  • Shovel Knight: Shield Knight, Custom Knight/Scavenger's Suit, Ornate Armor, Conjurer's Coat, Mail of Momentum, Plague Knight

  • Sans & Papyrus: Color Swap, Game Theory

  • Peppino: Garnish Cook, Mooney Orange, Pizza Man, War Camo

Just in case it can be discussed if Curly should be the special alt or just a color (even if the answer seems likely), also due the quite messy nature of the submissions I'll allow for anyone to submit their own full sets (minus special skin) as alternatives and then those alternatives will be voted as the Job 13.5. You can either swap all the submitted suits for those of your like or just add the ones that are left (except Shovel Knight cuz he already reached the top).

JOB 14
VOTATIONS

Megadoomer said:

Job 14:
Trading cards - it seems like a flexible kind of collectible that could cover all sorts of characters, items, etc.

DragonRobotKing26 said:

Job 14: Trophies
the trophies are similar from Smash for being collectables,it could be for the characters

MartianSnake said:

Job 14:

Doodle Buds

Little chibi doodles of indie characters from represented & unrepresented series alike, they'd only have like three frames of animation, and you can see them all walk around the title screen.

In addition, you can choose up to three Doodle Buds to cheer you on in battle. This does nothing gameplay-wise and they just look on from the sidelines, it's mostly for adding personality and kinda showing your opponent "these are some of my favorite indie games!"

Maybe they can have trophy-like descriptions? Unsure of that.

Northsouthmap said:

Scribble Scramble - An Isometric Indie Crossover Fighting Game! (8)

Souls
Works similarly to Spirits in Smash Ultimate

KneeOfJustice99 said:

Job #14; I honestly really like some of the submissions that've already been made! But... I may as well propose something a little "out-there." Namely... Pins! The idea behind these is that they'd be collectables that'd also work in a handful of other game modes, if you wanted - I'm mainly thinking a game mode akin to a mix between shuffleboard and curling would lend well to this. Let me explain.

Each Pin would feature a design based on a character, item, location, or some other element from a different indie game/series, and would have a name, number, and rarity associated with them - plus a short blurb explaining what the actual subject is. They'd also have stats for Weight and Spin, which would be applied to a couple of unique game modes (that I'll get to in a moment), as well as a unique special ability which can either be a passive or active.

I'll first propose a template example in a similar vein to Bolverkaiser's, deliberately going with an example that wouldn't apply in this thread.

View attachment 399820

Name: Mothman
Series: Shin Megami Tensei
Number: No. 000
Rarity: ★★☆
Weight: ★★☆
Spin: ★★★
Ability: Shibaboo (Passive)
When directly hit by a Pin with higher weight than itself, Mothman will automatically create a cloud around itself for one turn, which passively slows Pins that move through it.

Blurb:​

A demon of the Wilder race, Mothman's fuzzy form belies a slightly troubling history of appearances as a West Virginia cryptid from the 1960s to the 1980s.

As for game modes, I'm thinking they'd mostly be tabletop interpretations of something a bit like a cross between shuffleboard, curling, and pool. Each player would be able to hold up to three pins at the start of battle, placing as many as they like on the board and then charging up a "flick" to move the pins across the board. The goal of the mode would be to knock your opponent's pins off the board while keeping your own on the board, though if at any point you have no pins left on the board, you'll need to put at least one remaining pin there - and the winner is the last person to still have pins, be they in play or in reserve.

This is where the Weight and Spin variables come into play; pins with higher Weight hit harder, and deal more knockback, but don't travel as far from flicks, and have a higher amount of friction slowing them down. Comparatively, pins with higher Spin have a more curved firing direction - but higher Spin usually gets offset by lower flick speed. Likewise, the special abilities that Pins have are split into Passive or Active; Passive abilities are usually either always active or are activated by certain scenarios, whereas Active abilities are activated manually with the A button, but usually have a cooldown of a couple of turns. Could also be fun for certain pins to have set-bonuses when paired together, be they from the same series, or having some kind of connection to each other.

While a "battle mode" would probably be the main appeal, you could still do some other variations on the mode too; something like curling, trying to get the closest pin to a given target, or a variation of table hockey, where you need to get your pins into your opponent's goal while using your pins to defend your own, could be a lot of fun to play around with. Obviously, I wouldn't want this to spiral too much out of control in terms of complexity, but there's a lot of potential with a mode like this (ie, if you wanted to take the King of Cards approach of a side story centred on this game mode, it'd lend well to that.)

darkvortex said:

Dramas
Ornate displays depicting key moments from various indie games. You'd collect the parts to build these.

Vote for your top 3! Ideally there will only be one winner, but depending of how it goes, there it might be 2 winners instead.

JOB 15
SUBMIT STAGES (FROM THE SERIES ALREADY IN)!

Now with 8 different frachises to select and a fixed amount of stages to do, it's time to submit stages from there! Just for a quick reminder, the series are Cave Story, Shovel Knight, Undertale, Pizza Tower, Hollow Knight, Celeste, Bomb Rush Cyberfunk and Frogun.

JOB 16
SUBMIT ITEMS (NOW FROM GAMES)!

In a similar vein to the stage job, we will submit items again, but this time from actual games, however unlike the stages, these are not necessarily limited to the games already represented in the game, so get creative!

Lastly, as a reminder, the Challenges doesn't expire, and instead they actually update, so you can submit movesets for the newcomers!

Scribble Scramble - An Isometric Indie Crossover Fighting Game! (2025)
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